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叛乱: 沙漠风暴 - 游戏性能优化 指南

By ColdCode

这是一篇关于 [ 叛乱: 沙漠风暴 ] 的游戏性能优化指南

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Created by

ColdCode

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Category: Modding or Configuration, MultiplayerLanguages: Simplified Chinese

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Aug 31, 2018 @ 4:09am

Sep 2, 2018 @ 8:24am

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叛乱: 沙漠风暴 - 游戏性能优化 指南

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叛乱: 沙漠风暴 - 游戏性能优化 指南

前言: 截止目前: 2018-08-31 GMT+8:00 [ 叛乱: 沙漠风暴 ] 这款游戏处于 Beta 2 测试阶段 游戏内容的优化和处理官方还没完善, 优化较差 即便你有较好的硬件资源 也可能会导致游戏内出现 [ 掉帧 ], [ 卡顿 ], [ 晃动 ] 等问题 * 本指南存在的意义是 1) 不改变现有硬件资源 2) 符合官方游戏规则 3) 不使用第三方工具程序 4) 提升你的游戏流畅度体验 * 本指南内容已经提交给了官方, 并得到了官方回复, 稍后会有官方更新 ( 不确定具体时间 )具体操作如下:第一步:彻底关闭并结束游戏进程 ( 如果有开启的话 )第二步:按下 Windows 快捷键组合 [ Win ] + [ R ] , 会出现一个 [ 运行 ] 窗口第三步:在运行窗口中, 粘贴下面一行命令, 并回车%LOCALAPPDATA%\Insurgency\Saved\Config\WindowsClient\Engine.ini* 如需还原到官方原始配置* 请先彻底关闭并结束游戏进程* 再在运行窗口中, 粘贴下面一行命令, 并回车%LOCALAPPDATA%\Insurgency\Saved\Config\WindowsClient\* 进入该文件夹之后, 然后删除里面的 [ Engine.ini ] 文件, 重新运行游戏, 即可恢复官方默认设置第四步:在打开的 [ Engine.ini ] 文本文档窗口中, 按下 Windows 快捷键组合 [ Ctrl ] + [ A ] , 删除清空整个文本内容, 并保存 ( 不要关闭窗口 )第五步:在打开的 [ Engine.ini ] 文本文档窗口中, 完整粘贴下列内容: ( 注意结尾部分 )[Core.System]Paths=../../../Engine/ContentPaths=%GAMEDIR%ContentPaths=../../../Insurgency/Plugins/Wwise/ContentPaths=../../../Engine/Plugins/Editor/CryptoKeys/ContentPaths=../../../Engine/Plugins/Enterprise/DatasmithContent/ContentPaths=../../../Engine/Plugins/Media/MediaCompositing/Content[/script/engine.engine]bUseVSync=falseMaxPixelShaderAdditiveComplexityCount=128MaxES2PixelShaderAdditiveComplexityCount=45IdealLightMapDensity=0.02MaxLightMapDensity=0.05[/script/engine.garbagecollectionsettings]TimeBetweenPurgingPendingKillObjects=15[/script/engine.renderersettings]r.SkeletalMeshLODBias=10r.MotionBlurQuality=0r.AmbientOcclusionMipLevelFactor=0.0r.AmbientOcclusionMaxQuality=0r.AmbientOcclusionLevels=0r.AmbientOcclusionRadiusScale=0.0r.DefaultFeature.Bloom=Falser.DefaultFeature.AmbientOcclusion=Falser.DefaultFeature.AmbientOcclusionStaticFraction=Falser.DefaultFeature.AutoExposure=Falser.DistanceFieldAO=0r.VolumetricFog=0r.VolumetricFog.GridPixelSize=0r.VolumetricFog.GridSizeZ=0r.AllowLandscapeShadows=0r.LightMaxDrawDistanceScale=0r.ParticleLightQuality=0r.LightPropagationVolume=0r.ReflectionEnvironment=0r.MSAA.CompositingSampleCount=1r.ViewDistanceScale=0.6r.PostProcessAAQuality=0r.BlurGBuffer=0r.DepthOfFieldQuality=0r.RenderTargetPoolMin=5r.LensFlareQuality=0r.SceneColorFringeQuality=0r.BloomQuality=0r.FastBlurThreshold=0r.Upscale.Quality=0r.Tonemapper.GrainQuantization=0r.TonemapperQuality=0r.LightShaftQuality=0r.RefractionQuality=0r.Shadow.MaxResolution=2r.Shadow.DistanceScale=0.001r.Shadow.CachedShadowsCastFromMovablePrimitives=0r.ShadowQuality=0r.Shadow.CSM.MaxCascades=1r.Shadow.RadiusThreshold=0.1r.Shadow.CSM.TransitionScale=0r.LPV.RSMResolution=4r.Streaming.MipBias=0r.Streaming.PoolSize=2000r.FinishCurrentFrame=0r.MaxAnisotropy=8r.TranslucencyLightingVolumeDim=6r.SSR=0r.SceneColorFormat=2r.DetailMode=0r.TranslucencyVolumeBlur=0r.SSS.Scale=0r.SSS.SampleSet=0r.SSS.Quality=0r.SSS.HalfRes=1r.GBufferFormat=3r.VirtualTexture=1r.VirtualTextureReducedMemory=1s.AsyncLoadingThreadEnabled=1r.MaterialQualityLevel=0r.Filter.SizeScale=0.2r.setres=640x480wfr.Tonemapper.Sharpen=0.1r.TonemapperGamma=2.5r.DeferSkeletalDynamicDataUpdateUntilGDME=1r.DeferUniformBufferUpdatesUntilVisible=1r.DoInitViewsLightingAfterPrepass=1r.SkinCache.Mode=1r.ClearWithExcludeRects=2r.CreateShadersOnLoad=1r.OptimizeForUAVPerformance=1[ConsoleVariables]AllowAsyncRenderThreadUpdates=1AllowAsyncRenderThreadUpdates=1AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1AllowAsyncRenderThreadUpdatesEditor=1AllowAsyncRenderThreadUpdatesEditor=1r.DeferSkeletalDynamicDataUpdateUntilGDME=1r.DeferUniformBufferUpdatesUntilVisible=1r.DoInitViewsLightingAfterPrepass=1r.SkinCache.Mode=1r.ClearWithExcludeRects=2r.CreateShadersOnLoad=1[TextureStreaming]BoostPlayerTextures=1.0AllowStreamingLightmaps=Falser.Streaming.DropMips=0r.Streaming.LimitPoolSizeToVRAM=0r.Streaming.MipBias=0r.Streaming.UseAllMips=1r.Streaming.UseMaterialData=1r.Streaming.UseNewMetrics=1r.Streaming.UsePerTextureBias=1----------------------------------------------------------------------------------------------------* 请复制粘贴上述内容, 分割线请勿复制第六步:( 可选 ) 在 [ Steam - 游戏库 ] 中 [ 鼠标右键 ] 选择 [ Insurgency: Sanstorm ] - [ 属性 ] 点击 [ 设置启动选项 ] 按钮, 输入下面一行内容并保存:-USEALLAVAILABLECORES第七步:启动游戏, 享受游戏附注:测试配置: E3 1230 V5 + 16G DDR4 + GTX 950 优化前, 使用 [ 1080p 分辨率 ] + [ 全最低效果 ] 也会不间断掉帧 优化后, 使用 [ 1080p 分辨率 ] + [ 全最高效果 ] , 不再掉帧, 帧数稳定在 59 帧指南结束, 谢谢您的耐心阅读祝各位游戏愉快

16 Comments

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会飞的猪

Apr 30, 2022 @ 4:08am

这游戏优化很迷 我分辨率低了帧率低 分辨率高了反而顺畅,奇奇怪怪的优化

Der Freischütz

Apr 26, 2022 @ 1:52pm

大佬,为什么我用运行窗口运行指令时,会跑出一个文件说没有找到文件之类的。

Der Freischütz

Apr 20, 2022 @ 2:34am

为什么有空格出现啊,是不是乱码了啊。

黑贵纪元——Tp世代

Apr 9, 2022 @ 9:50am

有没有不用加速器解决丢包红PING的方法?

2297

Nov 3, 2021 @ 10:11pm

-dx12

Try it sis

May 30, 2020 @ 6:30am

回访一直出现卡住是什么情况 重装过游戏

核动力牛马

Apr 11, 2020 @ 3:08am

大佬,现在这个还有用吗?

MARSOC.AR

Feb 9, 2020 @ 10:56pm

i7-8750H+8GBDDR4*2+丽台P1000种草,还未试验,看看效果如何。种草于2020/2/10 14:56

MessJuice

Dec 15, 2019 @ 6:39am

效果确实很好帧生成时间明显降低了,十分顺滑,虽然修改后最高画质还没有以前中画质高233阴影直接改没了,想得到最适合自己电脑的效果还是要自己修改一下配置文件

MAKE IT FROM 廣西

Oct 25, 2018 @ 6:40am

虽然效果不大 但是还是赞

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